
The game also has remarkable flaws, such as obvious imbalances in certain gameplay mechanics, but its virtues far outweight its flaws.

System Shock 2's deep gameplay mechanics, combined with its smartly designed maps, interesting plot and great atmosphere, turned it into an instant classic. That way of thinking made possible deep games such as System Shock 1, its sequel, or Thief: the Dark Project. Looking Glass Studios took players seriously, in the sense that they assumed they weren't a bunch of idiots, as most of modern videogames developers do assume. It's a shame that Looking Glass Studios no longer exists.

I've been playing System Shock 1 and System Shock 2 for years, and since the second one was recently released on Steam, I thought that it was a good idea to make an extensive guide for this great game, which is in fact one of my favourites, along with the first one.
